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In 2015, Dimps and Bandai Namco released a new fighting game based on the Dragon Ball franchise called Dragon Ball Xenoverse. It was fairly successful, and they released a sequel, Dragon Ball Xenoverse 2, in 2016. Xenoverse 2 became available in North America and Europe at the end of October, and in Japan at the start of November. It is available for the PS4, Xbox One, and PC.



Along with its Japanese launch, Bandai Namco issued a Japanese press release about the game. According to the translated press release, Dragon Ball Xenoverse 2 has already shipped more than 1.4 million copies of the game.

This number refers to copies shipped to retailers, not necessarily sold through, but it’s still a positive sign for the game—especially compared to how well its predecessor did. The original Dragon Ball Xenoverse shipped 1.5 million copies in about a month. In contrast, it took Xenoverse 2 less than two weeks to reach 1.4 million copies. At this rate, the game looks like it is on course to surpass the previous one.

Dragon Ball Xenoverse 2 continues the story of its predecessor and improves aspects of the gameplay that were criticized in the original. It is set to receive patches and additional content in the future.

Have you played either of the Xenoverse games? If so, what do you think of them, and what would you like to see the developers improve as time goes on, whether through patches and updates or in a theoretical Dragon Ball Xenoverse 3?

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