Every day, new applications and games are posted on Google’s Google Play Store and Apple’s App Store. Some of them stand out because they have a beautiful interface and offer unique features, but in order to obtain this performance, developers spend weeks, if not months, working day and night until their ideas take shape. The more complex and stylish an application is, the more time a person will spend to make sure that users will effectively use touch controls to swipe, expand, or that the fonts match the images and that the menu is not confusing. Everyone can create an application without having to know anything about coding, but if you want to become an expert, there are some tips that you’ll find useful.
Apply The Rules of Interaction Design
If you’re creating an application for smartphones with small screens, the rules of good interaction design will still apply, so you’ll need to take into consideration the Five Pillars of Interaction Design, which include: Goal-driven Design (conduct surveys or interviews to know what your users need), Usability (if the application is not usable, then you’re building it in vain), Affordance & Signifiers (if you don’t use signifiers correctly, users will have trouble figuring out what each UI element does); Learnability (rely on your users’ instinct to know how to use an interface, so think about appropriate design patterns that will help them get familiarize to the app pretty fast), Feedback & Response Time (insert a beep or a more human feedback, which lets users know if the task was completed).
Create a Prototype on Paper
Connect ideas by firstly getting them onto paper. Explore the content of your application by creating multiple pages with sketches and continue iterating them until they are good enough for a paper prototype. This will help you get used to layouts and structure and after adding all details, you’ll be ready to offer your prototype for testing.
Some Users Have Fat Fingers
Create applications with buttons that are finger-friendly. Keep in mind that if buttons don’t have enough space between them, or they’re too small, users won’t be able to tap them accurately, and Apple is recommending a 44-pixel guideline, but in reality, buttons should be designed for fingertips that are 45-57 pixels wide. Speaking about spacing, since every element you’ll add will be on a grid, such as a dot, word or a simple line, the margins and padding will be defined, but you will need to maintain the widths and heights with them.
Colors Can Influence The Importance of a Button
If you’re thinking about mixing gray with black, you’ll create an interesting manipulation effect. Practically, if there are three buttons, but one of them is more important, make it black and the other two dark grey and light grey. This is a subtle way to tell users on which button they should tap first. Colors and subtleties work together even if you are not a fan of a specific color. So, make a compromise and accept the fact that this combination is effective.
Poorly Executed Logos Will Influence Users’ Opinion About Your Business
You want to impress your users, to earn their trust, and since first impressions count, make sure that you’ll create a logo that will make everyone say: Wow! The logo mustn’t contain too many details, but it must be as simple as possible and which reflects the image of your business. Also, if you’ll stay around for many years, as CocaCola has managed to “survive” so long, think about a logo that’s not timeless.
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