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Pokémon GO is a location-based augmented reality, but currently, it can be played only on iOS and Android devices. But what if players could catch Pokémon using HoloLens, Microsoft’s holographic headset? CapitolaVR has imagined how the game would look when it’s played using the AR headset and has showed an unofficial video demo.

The concept video was created using the Unity engine with the HoloLens SDK and it was published on twitter by David Robustelli (digital head at CapitolaVR). In the video that you can watch here, David Robustelli is pinching the thumb to throw a ball at various Pokémon, which are generated randomly within a certain environment, and after the character is hit, the Poke Ball returns to the player.

For now, there’s only one gesture, but Robustelli’s team are working on more gestures and they’re also trying to find a way to utilize Google Maps, to be used with Microsoft HoloLens.

Robustelli believes that more people will develop programs to run with Microsoft HoloLens in the future. CapitolaVR isn’t planning to develop a game based on this demo, as this is only an experiment which proves that Pokémon GO could be played with HoloLens. And Satya Nadella, CEO of Microsoft thinks that the HoloLens headset could be tempting for many gamers who would want to play Pokémon GO in augmented reality.

“This Pokémon interest hopefully will translate into a lot of interest in HoloLens,” says Nadella. “I think it’s fantastic to see these augmented reality applications getting built, because the best thing that can happen when you’re creating a new category is for applications that are these killer apps, whether it be game or in the industrial scenario, to get invested in,” said Satya Nadella.

Pokémon GO is slowly reaching more countries all over the world, after it was released on July 6. If you own an iPhone, iPad and iPod Touch running on iOS 8 or later, you should know that the installation file weighs in at 110 MB, while the Android version has a size of 58 MB, being compatible with devices running on Android 4.4 or later.