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It seems that Bethesda’s Fallout 4 MODS website has received a new update, which brings a few new features that make posting and using MODS more flexible. First of all, you should know that, from now on, you will have more control over your MODS and it will also be easier for users who will want to download and load them.

One of the new options that the Fallout 4 MODS has received is the ability to see your MODS’ stats, edit the version number of the mod with a custom name and even moderate comments (or even like them). In addition, new categories have been added to mod reports such as “Piracy/Stolen” along with time-based filters that have been added to the major search categories.

You can also add “minimum requirements” for a MOD in the details page. Here, players will be informed that they need a specific MOD or add-on in order to be able to run their MOD. According to Bethesda, these can be either official add-ons such as Automatron or even custom MODS developed by you or other people.

In addition, Bethesda has improved the server-side security and it will now “force” you to use a Steam account linked to your Bethesda account in order to upload mods. This way, the developer will be able to ban gamers who have uploaded MODS that have been created by others.

We remind you that Fallout 4 MOD has been released by Bethesda back in April 2016 for Windows PC. The Xbox One console has also received the MOD support a month later while Sony is still waiting for this feature to be added on its PS4 console. However, an update to the Creation Kit that is prepared for a closed BETA has revealed that the PS4 console will have only 900MB space for MODS, while the Xbox One has a limit of 2GB.

It is good to know that there also big MODS which have a few hundreds of MB, which means that after downloading a few MODS, those 900MB will be full.