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You might scoff at the idea of creating a competitive competition surrounding a mobile game. But if video games that were played from the comforts of one’s living room or bedroom could be turned into a competition, why not be able to do the same for mobile games, right?

That’s exactly what happened around March of this year in Shanghai, China. Not only was a competition held, but one that was broadcast on live television – you can even view the event unfold on YouTube. Although the video is in Chinese, players who are familiar with the game can follow with the flow.

The broadcast

Legoinz Nice TV broadcast the Clash Invitational in Shanghai. The tournament started around March and a champion was crowned in May. Some of the biggest names in the game, as well as in eSports, participated in the tournament. Among those who joined were Derek Cheung, CEO of HKEsports; and Wang Sicong, one of the richest men in China. Internet conglomerate Qihoo 360 held the tournament and it was streamed on 5kong.tv and Panda TV, owned by Wang Sicong.



The tournament

The live tournament was comprised of two competitions: an exhibition team battle (fought between Derek Cheung’s KHEsports and Wang Sicong’s Aiji Julebu, the “clans”) and a best-of-five single elimination game.

The exhibition pitted the five players from each “clan” played against each other where they played two games each. Three points were given to players who were able to win both matches. One point was given when the final result was split.

Wang Sicong’s team was composed of some of the biggest names in eSports in China (names include Misaya, Sky and CaoMei) but they were defeated by HKEsports. The final aggregate score was 8-3. Of course, the highlight of this battle was between Derek Cheung and Wang Sicong which the former won.

The elimination game was participated by the top four players in the game: Ghost Shadow, UlYsses, WisdomKaka and Hanzi. Ghost Shaw emerged victorious from this battle.

Is there a future?

This was the biggest live Clash Royale tournament with a live audience outside of the official Clash Royale Helsinki competition. Not too mention, there were more than 100,000 viewers online as well. But the question is, is there a future for this kind of event? The competition itself featured rapid pace of rounds which gave it its appeal. But does the tournament have promise? Only time will tell, but the evidence we’ve been seeing seems promising.

Also, if you’re looking to brush up on your Clash Royale skills, here’s some strategies you should know about.

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