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iOS and Android users are spending more time playing games because only in the first quarter of 2016, they’ve downloaded 1.95 billion games from the Apple App Store and 4.7 billion from the Google Play. Compared to last year, Apple’s gaming category has seen a 14 percent increase, while Google Play had an increase of only 1 percent.

Game developers seem to prefer Apple because its users are part of the premium category and they don’t hesitate to spend a few bucks on a premium game. On the other hand, on Google Play store are plenty free games that support in-app purchases and their developers are making a lot of money this way. However, both platforms are doing well when it comes to games, as Electronic Arts, King and Glu Mobile have released some games that have become very popular over time and the number of downloads have increased drastically. Even Supercell’s Clash Royale has made $110 million in March and it’s getting more fans from a day to another. In this rhythm, by the end of 2016, Clash Royale will generate $1 billion. A month ago, Supercell has announced that its Clash of Clans game has reached 100 million daily players. Back in November 2015, Activision has announced that it will buy King for $5.9 billion and in January was released Candy Crush Jelly Saga, the third puzzle game from the series.

According to Sensor Tower, in the first quarter of 2016, the games with the highest number of downloads were: Piano Tiles 2, Candy Crush Jelly Saga, Color Switch, Clash Royale, Subway Surfers, Traffic Rider, Clash of Clans, My Talking Tom, Candy Crush Saga and Temple Run 2.

At the beginning of this year, a report claimed that Apple made $1 billion from games in December 2015, and the App Store had an 18 percent increase of the $847 million made in December 2014.