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The Fallout 4 game has won DICE’s Game of The Year Award, but Bethesda will not divert its attention away from the post-apocalyptic RPG game yet. Todd Howard has confirmed in an interview with Game Informer that Bethesda will release a mod support sometime between the first and the second DLC packs. It seems that mods will be supported firstly by the Fallout PC version, followed by Xbox One console one month later and PlayStation two months later.

According to reports, the Fallout 4 PC version will start supporting mods sometime in April 2016, and, after that, the Xbox One and PlayStation 4 consoles will follow, as we’ve told you above.

If you’re not sure what mods actually do, then you should know that they allow the players to build their own content for this open-world game. There are hundreds of unofficial patches out there, but Bethesda’s own toolkit will allow the Fallout 4 players to contribute to an official framework and see their work distributed via the Steam app.

As we’ve told you above, the mod support will be released sometime between the first and the second DLC. We remind you that the Automatron pack is expected to be released in March 2016 and it will cost 10 dollars, while the Wasteland Workshop DLC will be released a month later and it will cost 5 dollars.

With the release of Fallout 4, we’ve noticed that Bethesda has a made a big change in the way it distributes its titles. For example, in day one, the Fallout 4 game has sold more digital copies than retail copies. It seems that, now, the gamers prefer to purchase the games digitally, mostly because they gain access to them right in the release day. In addition, they have the option to pre-download the game which assures them that they will be able to play that game right after it gets officially released.