In the past, we’ve discussed some of the various settings players have theorized might be used for the next Elder Scrolls game. Each has its own arguments and ideas behind it, from actual plot connections to just diverse scenery, but all of these debates have made one thing clear: the Elder Scrolls series has many places that would make great settings.
Of course, Bethesda might want to hold some areas in reserve for future games, rather than use them in The Elder Scrolls 6. Given the series’ popularity, it will probably continue for a long, long time. Nevertheless, there’s always the possibility that The Elder Scrolls 6 will use one of the fan-favorite settings… or even more than one.
Many players hope The Elder Scrolls 6 will be spread across multiple areas. Some even hope to explore all of Tamriel—and beyond. If such a thing were to happen, though, it would raise technical concerns. After all, that would be a very large world to portray.
Large video game worlds are becoming more common. A few recent examples of massive open worlds are those found in Fallout 4 and Xenoblade Chronicles X. However, other games have taken a different approach to creating large worlds. Dragon Age: Inquisition and The Witcher 3: Wild Hunt divided their open worlds into individual zones, rather than one continuous location.
While this allows for larger, more detailed game worlds, it has drawbacks, as well. Not only does it raise questions about whether it’s truly open, it can also make the world feel segmented. Dragon Age: Inquisition suffered from not only having many smaller zones, but also from giving most of its main story missions their own zones. As a result, the story felt largely separate from the open world, which damaged immersion. The Witcher 3 avoided this problem by having only a few zones aside from the main area, which itself was a large open world.
Individual zones are often used in MMORPGs, which is how games like The Elder Scrolls Online portray such a vast area. It’s a definite possibility to consider for The Elder Scrolls 6, but some fans hate the thought of a segmented world.
Would you want The Elder Scrolls 6 to feature multiple zones rather than a single continuous world? Or would the separation take away what you enjoy about the open worlds of the Elder Scrolls series?
Let us know in the comments!
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