Sharing is caring!

Oculus and HTC are two companies that are investing a lot of time and money in the virtual reality. Oculus Rift and HTC Vive are expected to be released sometime in the middle of 2016 and we’re pretty sure that there will be many people interested in purchasing them.

We remind you that during CES 2016, HTC has revealed an improved version of the hardware, named Vive Pre, which gives us a preview of what the final consumer version will look like.


The Oculus Rift and HTC Vive come with an adjustable Velcro straps and comfortable padding. The new HTC Vive Pre that was presented during CES 2016 is smaller than the previous version of Vive, but it is still quite heavy. However, this makes sense, as it comes with 37 visible sensors on the front side, which are designed to connect to wireless cameras within the tracking space. On the other hand, the Oculus Rift comes with a sleeker more elegant exterior design.


Oculus Rift and HTC Vive will feature OLED displays that will support a resolution of 1080×1200 pixels for each eye. With other words, the display will bring a final pixel resolution of 2160×1200 pixels at a 90Hz refresh rate, which is high enough to prevent motion sickness and provide an awesome overall experience.


Both Oculus Rift and HTC Vive come with two custom controllers which are known as Oculus Touch and StreamVR. We also remind you that a standard Xbox One controller will be initially shipped with the Oculus Rift, while the Touch controller will arrive at some point in Q1 2016.

The two controllers will function more like your real hands when you will play games, as they will capitalize on internal tracking sensors and haptic feedback for an awesome gaming experience.


According to Oculus, for a best performance for the Rift headset, you will need a computer that will feature the following specifications: an Intel i5-4590 processor, 8GB of RAM or more, a GTX 970 or AMD 290 graphics card. The computer will also need to run on Windows 7 SP1 or later.

When it comes to the HTC Vive, there aren’t yet known the minimum requirements for it, but since it’s also a device that will need to be connected to a PC, the requirements will probably be similar.