Neurogaming is a lot of fun. It’s easy to forget how fun it is if you haven’t tried it in a while, and easy to dismiss if you haven’t tried it at all. Day 2 (more about Day 1 here) served as an excellent reminder of why we have this conference altogether – Neurogaming is awesome.Neurogaming is awesome because it lets us interact with things in ways we haven’t been able to before. Even when we acknowledge all the limitations of the current consumer grade EEG technology, the fact remains that we can still use that signal to do lots of exciting (or relaxing) things.
Are these gadgets “reading our minds”? Certainly not. They likely never will – but that doesn’t take away from the fact that closing my eyes for a few minutes brings up my measure of “meditation” and encourages me to relax. It definitely doesn’t make “Throwing Trucks with [My] Mind” or taking on the role of a “Neuromage” any less fun.
Is Neurogaming going to be more effective for “Brain Training” than other types of activities? Maybe, or maybe not. The answer to that question doesn’t change the fact that it is a new and interesting approach.
In case you missed it: read our Day 1 impressions too!
Overall, what I took away from the NeuroGaming Conference panels, the exhibits, and the incredible conversations I had over the course of the past few days, is that the field of Neurogaming is only going to get better.
The sensors are getting more available, the algorithms are getting more sophisticated, and the developers are getting more creative.
UPDATE: videos of the conference panels from May 7-8, 2014 are now available to watch online for free on neurogamingconf.com.