This MUST be Japanese, right? Where else in the world would anyone want to wear a mobile phone on their head? Accepting this, Neurocam is a fairly creative concept from Neurowear, the inventors of Necomimi. Presented at last week’s Human Sensing 2013 conference in Japan, the Neurocam prototype system uses an iPhone to take hands-free videos and pictures of the things a user is looking at, depending on the level of interest that the user has for the observed scene, person or object.
To figure out what captures your interest the iPhone is linked to a brain-computer interface headset – supposedly a modified MindWave Mobile – that gauges your interest on a scale of zero to 100, and if your brainwave readout tops 60, the iPhone will start to record video, eventually transforming the footage into five-second moving GIF images.
In order to get the iPhone camera to eye-view, the smartphone connects to a headband which houses the brainwave sensor. Wearing the iPhone sideways, the Neurocam provides a prism so that the camera sensor is looking at what you’re looking at, and just the side . . .
The neurocam arose from the Neurowear project, which is involved with items that use brainwaves and bio-sensors, like the brain-controlled Necomimi cat ears. The algorithm for quantifying brainwaves was co-developed with Associate Professor Mitsukura at Keio University.
“We’re using the iPhone so that analysis and capture can be done with one device. But this is still a concept model. So, we think there are lots of possibilities, such as turning this into a wearable camera.” says a team member of Neurowear.
“Because this system is hands-free, we think it could capture a life log, which would be different from deliberately pressing a shutter to capture things you like. As an application in a B2B environment, Neurocam could determine what goods in stores interest people. And because the information includes position data, you can do mapping, so it could also show what places people are interested in as an aid for urban development planning. We think it could be used in lots of ways like that.”
In the future, the project team aims to create an emotional interface, which could link a range of devices and services to people’s individual thoughts and feelings.